Shuffle Reborn
Spell Normal

Shuffle Reborn

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If you control no monsters: Target 1 monster in your GY; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your GY, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Jun 15, 2026
59± 6/ 100
Power Score
Intrinsic 53
Deck 60

Shuffle Reborn — Power Evaluation

Final Score: 59 ± 6 · Confidence: Medium

  • Intrinsic: 53 · Deck: 60 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Combo enabler, Utility

Why it scores here

Shuffle Reborn is a generic Normal Spell that converts a Graveyard into a temporary body and, later, a card in the GY into a shuffle-and-draw filter. Its value is real but situational: the revive demands an empty board, blanks the summoned monster's effects, and banishes it during the End Phase, so it functions mostly as an Xyz/Synchro material source rather than a win condition. It earns its keep through sheer splashability and the observed staple status in the Galaxy Photon sample (87.5% of 400 decks), not through any raw stats or inherent disruption. Its total lack of opponent interaction and the soft once-per-turn GY effect keep it well below premiere combo pieces.

Axis scores

Axis Score Evidence
Accessibility 50 Generic Normal Spell drawn off the deck with no dedicated searcher and a 'control no monsters' condition that goes dead once a board exists (verified).
Combo & Conversion 48 Revives one GY monster as material for Xyz lines but with effects negated and banished at End Phase, so it extends rather than builds a full board (verified/observed).
Resource Economy 50 Effect is roughly card-neutral, trading the Spell for a temporary body, and the GY mode shuffles a card you control and draws 1 while forcing a hand banish at End Phase (verified).
Effect & Interaction 10 Neither effect disrupts, negates, or removes an opponent's card; the card offers zero interaction (verified).
Material Utility 50 The revived monster is a clean body usable as Xyz/Synchro material even though its effects are negated, which is the card's main practical use (verified/inferred).
Resilience & Flexibility 50 Usable from the hand on the field and again from the GY in later turns, but the Spell itself is one-and-done and the revive is a single telegraphed play (verified).
Deck-Building Efficiency 65 No archetype lock, self-lock, or garnet requirement; cleanly splashable and redundant copies are fine (verified).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Utility. Intrinsic ≈ 53, Deck ≈ 60, Meta = provisional. Modifiers: Exceptional splashability (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Normal Spell with no archetype lock or hard once-per-turn on the main effect, easy to splash across decks.
  • Second effect converts the card in the GY into a shuffle-and-draw, improving hand quality and returning a card to the Deck.
  • Revives any monster from the GY as a free material body, extending Xyz/Synchro lines in decks like Galaxy Photon.
  • Observed as a staple in 87.5% of the sampled Galaxy Photon decks at an average of 2.56 copies.

Weaknesses

  • Revive condition requires controlling no monsters, so it is dead once a board is established.
  • The revived monster has its effects negated and is banished during the End Phase, capping its value.
  • Provides no interaction with the opponent: no negation, removal, or disruption.
  • The GY effect forces a hand banish during the End Phase, a real cost even though it draws 1.

Counters / choke points

  • Spell-activation negation or quick removal of the Spell before it resolves.
  • Simply keeping a monster on your field makes the revive condition unplayable.
  • Graveyard hate that strips the intended revival target before resolution.

Best use

GY revival / combo extender and hand filter. Decks: Galaxy Photon. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: if you control no monsters, target 1 monster in your GY and Special Summon it with effects negated, banished during the End Phase.; Card text: banishing this card from the GY can shuffle a card you control into the Deck and draw 1, then banish 1 card from hand during the End Phase, once per turn.; The revive condition requires an empty monster field, and the summoned monster's effects are negated and it is banished at the End Phase.
  • Observed: 400 sampled decks run the card, with 87.5% classified as Galaxy Photon.; Copies per deck average 2.56 (263 decks at 3, 98 at 2, 39 at 1).; It appears in 5 recorded combos with an average power index of 100 and starter role in 20% of those appearances.; Monster Reborn co-occurs in 91.5% of its decks, indicating a revival-heavy build context.
  • Inferred: The negated, End-Phase-banished revived body is primarily used as Xyz/Synchro material rather than for its effects.; The GY effect functions as light hand filtering rather than true card advantage.
  • Data gaps: No banlist token — 3 copies (unlimited) assumed. No usage statistics (StatisticsCard) — archetype inclusion % inferred from the deck sample only. Combo evidence is thin (5 appearances) and the sampled combos are Beetrooper lines while the deck sample is dominated by Galaxy Photon, so the two signals only partially align. No dated metagame sample, so meta power is provisional/null.











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